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Building

Press B to open Build. Build stays docked at the side so you can see where you place things. Placement snaps to a fine grid that only shows in build mode.

Everything is free. There is nothing to gather: the trees, rocks and berry bush on your island are scenery.

Four landmarks go up in order, each unlocking the next: the Garden, the Bridge, the Workshop and the Beacon. Build the next one from the Landmarks tab, or walk to its site and press E. The bridge opens the east meadow across the creek.

The Build catalog has houses, landmarks, garden pieces and village pieces. Some items, like the Observatory and the Workspace, are limited to one per island.

  • An island holds up to 80 placed items.
  • Agents can build too, with the acre_island_plan and acre_island_build MCP tools.

Nobody builds on Harbor, other towns, or organization plazas. On a venture’s islands, the venture’s own rules decide who can build.

Hosts can make an island Small, Medium or Large, and change its biome. Before you confirm, you see how the change affects what’s already placed. Islands come in 7 shapes (classic, atoll, crescent, twin, peak, archipelago, valley) and 10 biomes (meadow, autumn, blossom, frost, dunes, volcanic, swamp, canyon, crystal, skygarden).